3D automotive rendering has become an integral part of contemporary design. Dave Sturch, a leading designer in the space, is known for his innovative and realistic vehicle renders. Step One: Conceptualization
Dave started by visualizing the context for his Audi E-Tron GT. He chose to present the car on a wet city roof, presenting an interesting challenge for automotive rendering.
The slick, reflective surfaces of a rain-soaked rooftop can prove a tricky environment to replicate with precision, but it would ultimately serve to enhance the dramatic aesthetic of the Audi E-Tron GT.
Step Two: Utilizing Unreal Engine 5 and Path Tracing
For the 3D rendering process, Dave used the Unreal Engine 5, a cutting-edge tool popular among 3D artists for its real-time rendering capabilities.
One unique aspect of his approach was the use of path tracing - a technique that simulates the way light travels to create ultra-realistic lighting and shading.
This high-quality technique is vital in automotive rendering, particularly when aiming to achieve the exacting details of the Audi E-Tron GT.
Our CGI.B Connect app makes it easy for designers to load our HDRi Maps into the Unreal Engine in a single click. That brings us to the maps themselves! Step Three: The Use of HDRi Maps from CGI.Backgrounds
Lighting is a fundamental aspect of any 3D render, and for this project, Dave utilized HDRi Maps from CGI.Backgrounds.
These HDRi maps added the needed depth and dimension to his automotive rendering, effectively capturing the gloomy, reflective mood of a wet city roof, as well as the visuals.
Step Four: Incorporating Quixel Props and Substance Painter Materials
To further refine his render, Dave incorporated Quixel props into the scene. Quixel offers a library of high-quality 3D models, making it an invaluable resource for adding realistic detail to any 3D environment.
Additionally, Dave used materials from Substance Painter to add texture and authenticity to the Audi E-Tron GT. Step Five: Creating the Floor Plane in Mixer
Finally, to create the wet city roof, Dave turned to Mixer. Mixer is a tool that allows artists to create realistic, 3D textured surfaces.
The results are often stunning, and in this case, it provided a lifelike, rain-slicked surface on which the Audi E-Tron GT could be showcased. Final Touch: Composition in DaVinci Resolve
After the rendering process, Dave composed the final image in DaVinci Resolve. This step allowed him to make final adjustments to the image's color grading, ensuring the final automotive rendering aligned with his initial vision.
The result of Dave Sturch's meticulous process was a strikingly realistic and visually engaging 3D render of the Audi E-Tron GT. His use of path tracing in Unreal Engine 5, HDRi maps from CGI.Backgrounds, Quixel props, Substance Painter materials, and a Mixer-created floor plane exemplify the breadth of tools and techniques utilized in contemporary automotive rendering.